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Firestarter Vs 11Xppcs. Who'll Win?


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#1 MrMadguy

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Posted 23 January 2015 - 12:05 PM

I told you, that Firestarters are invulnerable. Told? Now we have a prove! No more excuses!


#2 FindersWeepers

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Posted 23 January 2015 - 12:09 PM

#neverforget

#3 operatorZ

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Posted 23 January 2015 - 12:10 PM

yup...lot of people been saying it for a loooong time...nice to see a video of what happens everyday

#4 Mcgral18

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Posted 23 January 2015 - 12:15 PM

24 arm armour and 12 IS; no IS+A quirk buffs on FS9s.

So, 36. ST is 16 IS and 36 armour; shall we assume 6 rear 30 front?

110-36=74

The damage transfer was changed some time ago, while it used to be 50% damage, it was increased to 60% for one component...or 80% reduction for 2 components (WOW).

http://www.reddit.co..._transfer_russ/


So, that ST took 27.5 splash damage, making it have ~2.5 left?

74*.4=29.6


29.6>~19


Somethings borked, because it looked like every PPC hit the FS9.

Edited by Mcgral18, 23 January 2015 - 12:18 PM.


#5 MrMadguy

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Posted 23 January 2015 - 12:21 PM

Posted Image
The question is - nerf to whom? To PPCs or, finally, to Firestarters?

#6 nehebkau

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Posted 23 January 2015 - 12:23 PM

Its not just lights that have this happen -- though people like to think so.


I have had it happen so often against heavies and assaults where damage doesn't register its not funny any more. PGI needs to get their crap together and figure out why hit-detection is so crappy...

Edited by nehebkau, 23 January 2015 - 12:25 PM.


#7 Brody319

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Posted 23 January 2015 - 12:32 PM

View PostMrMadguy, on 23 January 2015 - 12:21 PM, said:

Posted Image
The question is - nerf to whom? To PPCs or, finally, to Firestarters?



probably both considering this Direwolf is glitching the heat system, it shouldn't be able to get back up and take no damage over 100% heat.

#8 LordKnightFandragon

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Posted 23 January 2015 - 12:36 PM

View PostMrMadguy, on 23 January 2015 - 12:21 PM, said:

Posted Image
The question is - nerf to whom? To PPCs or, finally, to Firestarters?



Oh FFS, PPCs need no nerfs........ERPPC/CERPPC or anything of hte sort.

#9 kapusta11

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Posted 23 January 2015 - 12:43 PM

Lol, with proper Heat Scale that would've never happened. Oh well, it looks like everyone enjoy low dissipation + Ghost Heat garbage.

Edited by kapusta11, 23 January 2015 - 12:56 PM.


#10 Ultimax

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Posted 23 January 2015 - 01:03 PM

You do understand that the video shows a player purposefully playing a joke build.

And that even though it's a joke build it can one shot kill a player and glitching the system to not shut-down or die after firing an alpha that cost 1,747.65 heat.


And this is on a mech with the worst agility in the game, trying to shoot the fastest mech class.



Then that player clearly just missed his shot.



So your takeaway, is that Firestarters need to be nerfed?



Posted Image

#11 Mechteric

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Posted 23 January 2015 - 01:04 PM

Looks to me like you only hit the arm (it appears to blow off after the shot lands).

Edited by CapperDeluxe, 23 January 2015 - 01:05 PM.


#12 Bishop Steiner

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Posted 23 January 2015 - 01:19 PM

View PostMrMadguy, on 23 January 2015 - 12:05 PM, said:

I told you, that Firestarters are invulnerable. Told? Now we have a prove! No more excuses!


obviously your aim is bad and you are a bad. The 1337s say there is nothing wrong with FS9 hit registration/damage. So you must be bad.

View PostCapperDeluxe, on 23 January 2015 - 01:04 PM, said:

Looks to me like you only hit the arm (it appears to blow off after the shot lands).

nope, I'm watching it on a 40 inch. majority of the shot is on the join of the CT/LT

#13 QueenBlade

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Posted 23 January 2015 - 01:23 PM

Thing is, if you do a frame by frame you can see that the FS9 didn't even lose its arm, as near the end of the 1:13 mark after he has shut down there is still 6 medium lasers coming from the FS9.

#14 Davers

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Posted 23 January 2015 - 01:25 PM

I've long realized that you can't trust what you see on the screen anyway. Once I took a 'Hail Mary' dual AC20 shot at a light mech. On screen I CLEARLY saw the shot miss and fly off into the sky. But then a second later the Jenner, 3 inches off to the right, explodes and I get the kill.

#15 DEMAX51

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Posted 23 January 2015 - 01:26 PM

Since when does "invulnerable" mean "able to die"? Because the Firestarter dies like a half a second after the PPCs hit due to ammo explosion.

View PostBishop Steiner, on 23 January 2015 - 01:19 PM, said:

nope, I'm watching it on a 40 inch. majority of the shot is on the join of the CT/LT


Sure, that's what it looks like to us - but you know that HSR is a thing, and that what our clients see isn't always synched up to what the server sees.


On topic - hit reg in general is spotty. I've put tons of PPCs into Heavies and Assaults and they haven't registered hits either. This doesn't necessarily mean that there's anything wrong with specific 'Mech's hitboxes though.

Edited by DEMAX51, 23 January 2015 - 01:36 PM.


#16 Mcgral18

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Posted 23 January 2015 - 01:26 PM

View PostCapperDeluxe, on 23 January 2015 - 01:04 PM, said:

Looks to me like you only hit the arm (it appears to blow off after the shot lands).


Math wise, even with the 60% damage reduction, it should have died. Even with 100% frontloaded ST armour.


Well, unless some PPCs missed. It looked like a solid hit to me, though.

#17 Krivvan

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Posted 23 January 2015 - 01:27 PM

Look again, the shot hit the arm and side torso and took the damage of the shot. The Firestarter then died to an ammo explosion moments after.

There's a reason it's smoking afterwards, the damage wasn't negated entirely, it simply didn't hit where you thought it hit. That's the real hit reg issue and is a result of JJ animations and torso twisting that occurs without you actually seeing it.

#18 Bishop Steiner

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Posted 23 January 2015 - 01:31 PM

View PostMcgral18, on 23 January 2015 - 01:26 PM, said:


Math wise, even with the 60% damage reduction, it should have died. Even with 100% frontloaded ST armour.


Well, unless some PPCs missed. It looked like a solid hit to me, though.

damage transfer I don't think would matter in this case, as the shot was not angled into the ct. If I recall correctly (and could be wrong) but shooting straight thru the ST doesn't damage the CT (aside from the arcing damage) (or arm to ST)

#19 Ultimax

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Posted 23 January 2015 - 01:31 PM

View PostKrivvan, on 23 January 2015 - 01:27 PM, said:

Look again, the shot hit the arm and side torso and took the damage of the shot. The Firestarter then died to an ammo explosion moments after.

There's a reason it's smoking afterwards, the damage wasn't negated entirely, it simply didn't hit where you thought it hit. That's the real hit reg issue and is a result of JJ animations and torso twisting that occurs without you actually seeing it.



Yeah, it looked like it hit the arm to me, and the arm is smoking after that.

When I get home I'll do a frame by frame on my 60 inch.

#20 Agent 0 Fortune

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Posted 23 January 2015 - 01:31 PM

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